Guide
WARDOGS blue team: why Lonestar kept losing, the Season 2 bonus that lasted one day, and what is still in place
WARDOGS blue team is Lonestar, one of the game's three factions, and the one players avoided all of Season 1. BULKHEAD gave it a cash and XP bonus for Season 2 (5% cash, 2.5% XP per PCGamesN), then removed that bonus one day after launch on 15 October 2026 because Blue started winning by far the most. The moved Bakurani spawns stayed.
This page puts the whole story in one place, dated and sourced. It covers who the blue team is, why players said it always loses, what the Season 2 patch notes changed for it, why the bonus was dropped, and which of those changes still apply today. Every number comes from BULKHEAD's Steam posts or from named reporters at PC Gamer, PCGamesN and KeenGamer, read on 1 November 2026. No one has published a win rate for any WARDOGS team, so you won't find one here.
Lonestar is the blue team, and the other two are red and green
WARDOGS puts 100 players into three teams, not two. PC Gamer's Morgan Park named the colours on 14 September 2026: 'Manticore (Green) and Valkyra (Red) were 100% full, but Lonestar (Blue) had plenty of vacancies.' BULKHEAD's own one-line pitches for the three are on our how-to-play guide. Lonestar is 'the heavy-hitters in the Western paramilitary world', Valkyra 'aims to return the Soviet People's Republic to greatness', and Manticore is 'the Kingdom of Persia, Tehran's shadow army'.
BULKHEAD uses the two names for the same team. In the 'Faction Balance' passage of the Season 02 Preview (9 October 2026) and the Season 02 Patch Notes (14 October 2026), one paragraph talks about 'Lonestar's uniform visibility' and then about 'sentiment around the blue team'. The patch notes also add a Lonestar-only music tape, Eiffel 65's 'Blue (Da Ba Dee)'. When players, BULKHEAD or the press say 'Blue', they mean Lonestar.
In Season 1 the factions differed only in story. Our how-to-play guide said so at launch, and the Season 2 notes are the first official post to give one team different rules. The screenshot below is from BULKHEAD's press kit. It shows how the three teams appear in a match: three score counters, one per colour, in the bottom-left corner of the HUD.

Why players said 'blue team always loses'
BULKHEAD agreed that the reputation came from somewhere. The patch notes open their faction section by saying one team had a 'notoriously lower win rate' than the other two. They name two concrete complaints, uniform visibility and 'certain spawn positions', and then say that player sentiment mattered more than either. BULKHEAD has not published the win-rate numbers behind 'notoriously'.
PC Gamer's September piece set out three explanations players were giving, and labelled each one a theory. First, the blue pants and patches every Lonestar player wears 'allegedly make them easier targets in forested areas'. Second, Lonestar starts 'in the southernmost corner of the map, while Manticore and Valkyra begin in the West and East', which might squeeze Blue into a two-front fight. Park added that it was 'hard to say for sure' whether that actually happened consistently. Third, and the one BULKHEAD's own wording comes closest to, the reputation could be a self-fulfilling prophecy: experienced players avoid Blue, so Blue ends up with the less experienced ones and loses more.
None of these were measured, by the press or by BULKHEAD in public. The camouflage and spawn complaints did lead to official responses: desaturated Lonestar uniforms, promised in the preview, and moved Bakurani spawns, confirmed in the patch notes. The sentiment explanation led to the bonus.
WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team.
— BULKHEAD, WARDOGS | Season 02 Patch Notes, Steam, 14 October 2026
The team-select stand-off and the memes
In Season 1 the blue team's reputation caused a practical problem. Park described sitting on the team-selection screen 'locked in a stalemate with a dozen other players desperate to not join blue'. Because a WARDOGS match needs enough players on each team to start, a full Red and Green with an empty Blue can hold up the whole server.
He quoted Reddit user PogoMarimo describing the worst case. 'The server would boot up, the first 40 or so players would sort into teams, and then the match start would come to a complete halt as people refused to pick Blue.' The same post says these were '80+ pop servers' that 'would go 10 minutes without launching'. That is one player's report, quoted by PC Gamer, not a measured server statistic.
The memes behind searches like 'wardogs blue team memes' come from the same article. It cites a top-upvoted subreddit post called 'The battle before the battle', showing a team screen with a thin Blue roster. Another post renamed the factions by difficulty: 'Easy' for Green, 'Normal' for Red and 'NIGHTMARE MODE' for Blue. BULKHEAD joined in. PC Gamer reports that co-founder Howard Philpott posted 'Lonestar actually did it' on X under a Lonestar win screen, and the Season 2 Lonestar-only tape is Eiffel 65's 'Blue (Da Ba Dee)'.
Everything Season 2 changed for the teams, and what happened to each change
BULKHEAD first described the 'Faction Balance' experiment in the Season 02 Preview on 9 October 2026, then confirmed it in the patch notes on 14 October. Some of the changes help only Lonestar. Others apply to every losing or switching team. The table lists each one as written in the notes, with its status after the 15 October backend update. Where no source gives a status, the table says so.
| Change | Who it applies to | Status since 15–16 Oct 2026 |
|---|---|---|
| All three team spawns on Bakurani moved and rebuilt, 'each with purpose-built routes to the zone' | All teams | Kept: Brammer said the new spawns proved effective and will remain (PC Gamer, 16 Oct) |
| Lonestar cash & XP win bonus, Season 2 only | Lonestar (Blue) | Removed: 'Removing Blue Cash & XP Bonus' (BULKHEAD, 15 Oct) |
| Lonestar teamplay action cash & XP multipliers, Season 2 only | Lonestar (Blue) | Not stated separately; the removal post names only the 'Blue Cash & XP Bonus'; both Lonestar items were labelled 'Season 2 only', and Season 2 ended when Season 3 went live on 12 Nov |
| 20% vendor discount for a team at least 40 points behind second place | Any losing team | Changed in Season 3: the discount 'is now based on how far it is behind the first-place faction, instead of the faction one place above it' (Season 03 Patch Notes, 11 Nov); no new size published |
| Team-switch limits once a team is more than 10 points ahead | Anyone switching or joining late | Narrowed in Season 3: the penalty 'now only applies if you’ve previously connected to the server whilst the current match is in progress' (Season 03 Patch Notes, 11 Nov) |
| Hosts 'seen to exploit the faction bonus will be punished' | Community-server hosts | No change announced |
| Music tape 'Blue (Da Ba Dee) - Eiffel 65', WARDOG track level 29, $25k unlock, $100 | Lonestar only | Staying, per UX Director Howard Philpott (PCGamesN, 16 Oct) |
| More desaturated Lonestar uniforms | Lonestar | In the preview only; not repeated in the patch notes, so unconfirmed |
The bonus itself: 5% cash and 2.5% XP
The patch notes never gave the size of the Lonestar bonus. They only said 'Lonestar cash & XP win bonus' and 'Lonestar teamplay action cash & XP multipliers', both 'Season 2 only'. The numbers came out after launch. PCGamesN's Ken Allsop, reporting BULKHEAD's video on 16 October 2026, put the bonus at 5% cash and 2.5% XP. KeenGamer's Solomon Jackson gave the same figures on 17 October. Neither outlet said whether those percentages applied to the win bonus, the teamplay multipliers, or both.
On paper those are small numbers. The money page shows how much a match can pay in WARDOGS, and 5% of that is not much for one game. The trouble was who collected it. The bonus went to whoever was best at earning, so it rewarded the players who needed it least. KeenGamer reported that experienced players joined Blue 'to maximize rewards', earning thousands of extra war dollars and a progression advantage. Brammer told PCGamesN the bonus was a short trial.
This was an experiment - we thought we'd have this in for about a week.
— Joe Brammer, BULKHEAD CEO, quoted by PCGamesN (Ken Allsop), 16 October 2026
Why BULKHEAD pulled it after one day
The bonus worked too well. PC Gamer's Andy Chalk wrote on 16 October 2026 that 'the problem isn't that the plan didn't work—it actually worked far too well.' Brammer told PCGamesN that 'immediately people were going to Blue Team, and it was the people who were try-harding who were going Blue Team.' According to PCGamesN, Blue went from the team players avoided to the team that won 'by far the most'.
It also caused a new version of the old queue problem. Philpott said the bonus was 'impacting people joining games and starting games' (PC Gamer). KeenGamer reported players leaving servers again and again when Blue was full, which delayed matchmaking. In Season 1 servers stalled because nobody would pick Blue. With the bonus, they stalled because everybody wanted Blue.
BULKHEAD posted the reversal on X on 15 October 2026, the day Season 2 went live. PC Gamer quotes the post: 'We're holding our hands up and we got a few things wrong. We are pushing a backend update: Removing Blue Cash & XP Bonus; Driver Progression Fixes; Fixing Driver Exploit Preventing lots of players from accessing tanks too early; Coming Soon: Limited Mode Servers (No Power Weapons & Vehicles).' The driver exploit in that list is a separate story, about the Driver track. It is covered on our Season 2 page.
PC Gamer had predicted this outcome. When the plan was announced on 9 October, Morgan Park wrote: 'I expect Blue will instantly become the most popular team by a wide margin in Season 2.'
We're removing the Blue XP bonus, the cash bonus. We were wrong.
— Joe Brammer, BULKHEAD CEO, quoted by PC Gamer (Andy Chalk), 16 October 2026
The blue team timeline, September to October 2026
From reputation to reversal took about a month. The chart and list below give each step with the date it was published, not the date it was reported.

- Closed betas (no exact date published): PC Gamer says Blue's 'infamy began during Wardogs' closed betas'.
- 14 September 2026: PC Gamer reports players idling on team select to avoid Lonestar.
- 9 October 2026: BULKHEAD's Season 02 Preview announces the 'Faction Balance' experiment: moved Bakurani spawns, desaturated Lonestar uniforms, Lonestar cash and XP bonuses, and the 20% losing-team discount.
- 14 October 2026: the Season 02 Patch Notes confirm the spawns, the bonuses (no size given), the discount, the community-server rule and the Lonestar-only tape.
- 15 October 2026: update 0.2.0 goes live after scheduled downtime. The same day, BULKHEAD posts on X that a backend update is 'Removing Blue Cash & XP Bonus'.
- 16 October 2026: PCGamesN and PC Gamer report Brammer's video. The bonus was 5% cash and 2.5% XP, Blue had been winning 'by far the most', and the new spawns stay.
- 17 October 2026: KeenGamer reports that the bonus was removed through a hotfix after one day, against a planned run of about a week.
What is still in place for every team
Most of the Season 2 team changes outlived the bonus, though Season 3 has since adjusted two of them. The bonus was the only part BULKHEAD announced as removed. These were written in the 14 October patch notes, with Season 3 changes marked:
The moved spawns are the change aimed most directly at Blue's real disadvantages. Brammer told both outlets the spawn rework had worked. PCGamesN quotes him as saying the team 'should have just stuck to our guns with that'. The Lonestar teamplay multipliers are the one item whose status is unclear. The removal post names a single 'Blue Cash & XP Bonus', and no source we read says whether that covered the multipliers too. Both Lonestar items were labelled 'Season 2 only', and Season 2 ended on 12 November 2026, so assume Blue earns the same as Red and Green.
- Bakurani spawns: 'All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.'
- Losing-team discount: '20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.' Season 3 update (14 Nov 2026): the discount is now 'based on how far it is behind the first-place faction, instead of the faction one place above it', meant to 'encourage players on the third-place faction to buy more firepower'. BULKHEAD did not restate the 20% or the 40 points.
- Team-switch limits, once a team is more than 10 points ahead: you cannot switch teams again for 15 minutes after joining one. If you switch or join a match in progress, your map stays obscured and the spawn vehicle stays locked until you first reach the control zone. Season 3 update (14 Nov 2026): the map-obscuring penalty 'now only applies if you’ve previously connected to the server whilst the current match is in progress'.
- Community servers: 'Community server hosts being seen to exploit the faction bonus will be punished.'
- The Lonestar-only tape 'Blue (Da Ba Dee) - Eiffel 65': WARDOG track level 29, $25,000 to unlock, $100 per purchase.
Community servers and the faction-bonus rule
Community servers are where the bonus could have been abused most easily. Hosts set their own server rules, and since Season 1 some have advertised cash or XP boosts (see our servers page). The patch notes do not say what 'exploit the faction bonus' means. One possibility is a server that pushes everyone onto Lonestar so the whole lobby farms the bonus, but the notes give no example. They name no penalty either, only that hosts 'will be punished'.
Season 2 also gave community-server admins a new setting. They 'will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired'. Server-admin restart and RCON changes are covered on our update 0.1.2 page.
Since the bonus was removed on 15 October, the rule has little to apply to unless the multipliers are still running or the bonus returns. BULKHEAD's 'Limited Mode Servers', which the 15 October post said were coming soon, are a different idea. PCGamesN reported them as part of mid-season update 0.25: servers that remove level-four armour, power weapons and vehicles such as tanks and artillery. They are about gear, not factions. Season 3 update (14 Nov 2026): Limited Mode went live with update 0.3.0 on 12 November 2026, and still has nothing to do with teams.
Should you pick Blue now?
On published rules, picking Blue now costs nothing. With the bonus gone, BULKHEAD has listed no gameplay difference between the factions except the Lonestar music tape. The changes still in place, the losing-team discount and the team-switch limits, apply to all three teams. No official or press source has published a win rate for any team since Season 2 began, so any site quoting a Season 2 Blue win rate made the number up.
Three points from the sources are worth keeping in mind. First, decide your team at the start of a match. The 10-point switch limit, the 15-minute lock and the hidden map make late switching costly, and BULKHEAD added them to 'increase friction for team switch abusers, whilst still allowing you to join the team of your friends'. Second, a losing team gets a vendor discount, whatever its colour: in Season 2 it was 20% at 40 points behind second place, and since Season 3 it is 'based on how far it is behind the first-place faction', with no new figures published. Third, the reputation may already have been fading before Season 2. On 9 October, Morgan Park wrote that he had 'noticed the Blue bias dying down over the past couple weeks', with Blue 'scoring points and competing' on the NA West servers he plays on. He presented that as his own observation, not data.
If you want the context behind these choices, how the control zone scores, what the vendor sells and what changed in Season 2, those pages are linked below. BULKHEAD's own posts are on the Steam news feed, which our news page mirrors live.
Questions people ask
- Is Lonestar the blue team in WARDOGS?
- Yes. PC Gamer lists the teams as Manticore (Green), Valkyra (Red) and Lonestar (Blue). BULKHEAD's Season 2 patch notes discuss 'Lonestar's uniform visibility' and 'sentiment around the blue team' in the same paragraph, and give Lonestar a 'Blue (Da Ba Dee)' music tape.
- Does the blue team still get a cash and XP bonus?
- No. BULKHEAD announced on 15 October 2026, the day Season 2 launched, that a backend update was 'Removing Blue Cash & XP Bonus'. PCGamesN put the bonus at 5% cash and 2.5% XP. Whether the separate Lonestar teamplay multipliers in the patch notes were removed too has not been stated.
- What is the WARDOGS blue team win rate?
- Nobody has published one. BULKHEAD only said in the Season 2 notes that one team had a 'notoriously lower win rate'. After the bonus, CEO Joe Brammer said Blue was winning 'by far the most' (PCGamesN, 16 October 2026). Neither statement gives a percentage.
- Why does everyone avoid the blue team?
- BULKHEAD names uniform visibility and some spawn positions, but says sentiment was 'the largest driving factor'. PC Gamer reported three player theories in September 2026: blue clothing, a southern start that may lead to a two-front fight, and a self-fulfilling reputation that leaves Blue with less experienced players.
- What is the blue team song in WARDOGS?
- Season 2 added Eiffel 65's 'Blue (Da Ba Dee)' as a Lonestar-only music tape. It unlocks at WARDOG track level 29 for $25,000 and costs $100 per purchase (patch notes, 14 October 2026). PCGamesN reports UX Director Howard Philpott confirmed it is staying.
Sources & further reading
- BULKHEAD — WARDOGS | Season 02 Patch Notes (Steam, 14 Oct 2026; read 1 Nov 2026)
- BULKHEAD — WARDOGS | Season 02 Preview (Steam, 9 Oct 2026; read 1 Nov 2026)
- BULKHEAD — WARDOGS | SEASON 02 IS NOW LIVE, update 0.2.0 (Steam, 15 Oct 2026)
- PC Gamer (Morgan Park) — Wardogs players are actively avoiding one team in particular (14 Sep 2026; read 1 Nov 2026)
- PC Gamer (Morgan Park) — Wardogs will bribe players with cash and XP to pick Blue team in Season 2 (9 Oct 2026; read 1 Nov 2026)
- PC Gamer (Andy Chalk) — 'We f**ked up': 1 day into Wardogs Season 2, the Blue team bribery bonus is being dropped (16 Oct 2026; read 1 Nov 2026)
- PCGamesN (Ken Allsop) — Bulkhead admits Wardogs Season 2 'got a few things wrong' (16 Oct 2026; read 1 Nov 2026)
- KeenGamer (Solomon Jackson) — Wardogs Developer Responds to Player Criticism of Season 2 (17 Oct 2026; read 1 Nov 2026)
- BULKHEAD — WARDOGS | Season 03 Patch Notes (Steam, 11 Nov 2026; read 14 Nov 2026)
Read next
- WARDOGS Season 2
WARDOGS Season 2 went live 15 October 2026 as update 0.2.0. Prices and unlock levels for the four new weapons and four vehicles, the damage and armour changes, faster XP, and what the notes say about the Wager Vendor.
- How to play WARDOGS
How to play WARDOGS from the tutorial to your first paid loadout: what the three teams and the Control Zone mean, what to buy with $10,000, the free rifle, why the Hot Zone pays double, and the mistakes that empty a new account — all sourced to BULKHEAD's posts, the Steam store and the wiki.
- WARDOGS servers
WARDOGS servers explained: official servers with no filters, community servers hosted through QONZER, BisectHosting and xREALM, the Community/Official browser split, text search and persistent IDs from patch 0.11, the week-long 5% cash bonus, extra Asian capacity, the 14 September maintenance, and how the launch-day login queue broke and was fixed.
- WARDOGS money
WARDOGS money explained from the sources: the paid actions on the wiki, PCGamesN's six earning methods (zone time, building, taxi, mobile spawn, supply crates, looting), the Hot Zone double-cash rule, every Season 1 price change charted, the 5% community-server bonus, and BULKHEAD's ban policy for cash exploits.
- WARDOGS patch notes
WARDOGS patch notes hub: all 35 official BULKHEAD Steam posts in one dated table, with pages on Season 3 (update 0.3.0, 12 November), Season 2 (update 0.2.0, 15 October), update 0.1.2, patch 0.11, the Season 1 changelog and the alpha/beta history.
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Sukie runs WARDOGS Playbook. She edits every page on the site, checks each figure against BULKHEAD's Steam posts, the store listing and the sources named on the page before it goes up, and rewrites anything a patch note contradicts. The focus is narrow on purpose: what the game actually does, with the source attached.
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