Section
WARDOGS patch notes: every official post from the February reveal to patch 0.11, summarised and dated
WARDOGS patch notes live in one place — BULKHEAD's Steam announcements — and this hub reads all of them. Twenty-six official posts were published between the announcement trailer on 9 February 2026 and the patch 0.11 notice on 12 September 2026; the studio has used them for everything from wishlist milestones to the full Season 1 changelog to a maintenance table in fourteen time zones. Below is every post in a dated table, then the three update pages this hub hosts, then the pattern of what BULKHEAD changes and how it tells you.
The read date for the feed is 13 September 2026. The next scheduled change — patch 0.11 delivered during roughly one hour of downtime — was 14 September at 08:00 UTC. This page will be updated when the next official post appears; the date at the bottom is the honest measure of how current it is.
Kinds in the table are ours; BULKHEAD does not tag its posts.
Every official post, in order
Dates are UTC from the Steam news feed. 'Kind' is our classification, not BULKHEAD's.
Two things to notice in the table. The cadence accelerates: seven posts in the six months to July, then nineteen in the seven weeks from 11 August to 12 September. And the post types change: milestones and devlogs before pre-orders, then schedules, changelogs and fixes. A studio that had been marketing became a studio that was operating a live game, and the feed shows the switch on 11 August 2026.
| Date | Title | Kind | What it said |
|---|---|---|---|
| 2026-02-09 | Official Announcement Trailer | Reveal | 'Tactical All Out Warfare'; Teamplay = Cash; 100-player sandbox with proximity chat |
| 2026-02-10 | 100,000 Steam Wishlists! | Milestone | 100K wishlists in 3 days |
| 2026-02-18 | TOP QUESTIONS | FAQ | 2×2 km zone in 256 km²; three teams named; 6 progression tracks; no battle pass; consoles 'answered' in video |
| 2026-02-19 | Evolving the King of the Hill Mod! | Design | Years working with the original Arma KOTH mod creators |
| 2026-03-03 | Answering Your Questions | FAQ | Video on 100 players, monetisation, console release |
| 2026-04-07 | Early Access & Beyond | Roadmap | Metagame: Black Market & Vault; Player Skills & Challenge System |
| 2026-05-21 | Tactical Depth & Teamplay | Devlog | 'Real-world ballistics, audio and flight models' |
| 2026-05-26 | 500,000 Steam Wishlists! | Milestone | Half a million |
| 2026-06-06 | Gameplay Trailer | Trailer | Future Games Show; pre-alpha gameplay; 'Early Access later this year' |
| 2026-06-07 | Pre-Alpha Announcement | Playtest | More players added to the pre-alpha pool |
| 2026-06-16 | Addressing Feedback | Devlog | Killcam and the arcade/realism line |
| 2026-07-16 | Level Design & Performance | Devlog | References gathered in Georgia; optimisation across hardware |
| 2026-07-17 | Livestream Announcement | Event | First livestream 23 July, 18:00 UTC |
| 2026-07-22 | First WARDOGS Livestream! | Event | Reminder |
| 2026-08-11 | PRE-ORDER NOW! | Launch | EA date 10 Sep; closed beta 21–23 Aug for pre-orders; NDA lifted; Supporter Edition; three monetisation promises |
| 2026-08-14 | 1 MILLION WISHLISTS ON STEAM | Milestone | Six months after reveal |
| 2026-08-20 | Closed Beta Schedule | Playtest | Pre-load 'WARDOGS Playtest'; invites in waves |
| 2026-08-24 | Beta Recap & Next Steps | Playtest | FPS Games Show 3 Sep announcement teased |
| 2026-09-01 | Closed Beta 02 Announcement | Playtest | Scale test: server scaling, Twitch Drops, DLC entitlements, VOIP, login queue |
| 2026-09-05 | The Closed Beta Is Now an Open Beta! | Playtest | Open until Sunday 08:00 UTC |
| 2026-09-08 | The 11th Reason NOT To Buy WARDOGS | Anti-cheat | Report in-game; community servers via QONZER, BisectHosting, xREALM; $100K clip contest |
| 2026-09-09 | Pre-Load Live & Season 1 Changelog | Patch | Full changelog: XP bands, economy, unlocks, vehicles, performance, exploits |
| 2026-09-10 | LAUNCH TRAILER | Launch | 'Coming to consoles in 2028'; EA out today |
| 2026-09-10 | Launch Stability Hotfix #1 | Hotfix | Forced restart; players re-admitted in controlled batches |
| 2026-09-11 | 1.25 MILLION COPIES SOLD! | Milestone | Apologies for delays |
| 2026-09-12 | SCHEDULED MAINTENANCE & PATCH 0.11 | Patch | 400K peak thanks; 14 Sep maintenance; server browser split; 5% community bonus; economy-abuse bans; upcoming features |
The three update pages
WARDOGS patch 0.11 — the first post-launch patch: the Community/Official server-browser split, text search and persistent server IDs, the fourteen-time-zone maintenance table, the 5% community-server cash bonus, the economy-abuse penalties, extra Asian capacity, and the six 'upcoming features'. WARDOGS Season 1 changelog — the launch rebalance in full: XP bands 6–50, fourteen price changes, eighteen unlock moves, vehicle and voice fixes, thirteen performance and crash fixes, charted. WARDOGS beta — the road from pre-alpha to open beta: dates, what each test was for, the 245,000-player beta peak, and why beta-era guides are wrong about prices and levels.
For the feed itself, the WARDOGS news page reads BULKHEAD's Steam announcements hourly and lists every post newest first.
- WARDOGS patch 0.11 — /wardogs-patch-0-11
- WARDOGS Season 1 changelog — /wardogs-season-1-changelog
- WARDOGS beta — /wardogs-beta
- WARDOGS news — live official feed — /wardogs-news
The Season 1 changelog, counted
Because the changelog is the largest single document BULKHEAD has published, here is its shape: how many lines each section carries. The table is a reading aid; the Season 1 page has every line.
| Section | Lines | Examples |
|---|---|---|
| Exploits | 1 | Church roof position fixed |
| Reporting and moderation | 4 | Weighted reports; bans announced in server |
| Server browser and front end | 3 | Filtering rework; Host button |
| Voice chat | 2 | Recovery after failed join; communication status |
| Gameplay and vehicles | 6 | Lakota pitch; input damping; turret rotation cap; deployable size; tank DPI; chase camera |
| Performance and stability | 12 | DLSS FG toggle; shadow clamp; five crash fixes; startup messages |
| Balance changes | 3 | Levels 10–20 slowed; Artillery Career 90; FOB and hammer prices |
| XP bands | 10 | Levels 6 to 50 |
| XP events | 2 | Air-vehicle kill 250; cheap crate sale 1 |
| Economy changes | 16 | Fourteen prices plus the track curve and crate curve |
| Season 1.0 unlocks | 18 | Career 6, Medic 1, Support 1, Driver 10 |
How BULKHEAD announces changes
Three habits are visible in the feed. Changelogs are published before the patch lands — the Season 1 notes came with pre-load on 9 September for a 10 September launch; the patch 0.11 notes came on 12 September for a 14 September deployment. Numbers are exact — the XP bands carry BULKHEAD's own percentage slowdowns, the economy list is 'every price change in one place', the maintenance window is given in fourteen local times. And mistakes are owned in the same channel: patch 0.11 opens with 'It's time we own up… We got this bit wrong', and the hotfix post apologises twice.
The feed also carries what is not a patch. Wishlist milestones (100K, 200K, 500K, 1M), the copies-sold post, devlog videos and event reminders are all in the same stream, which is why the table above classifies them. If you only want changes to the game, the two posts that matter since launch are the changelog and patch 0.11.

What has changed since the beta, in one paragraph
If you last played in August: levels 10–20 take about twice as long; the Artillery Tank is Career 90 and $500,000; the Heavy Tank is Driver 35; the FOB is $7,500 and the vendor's Large Hammer $2,400; the Large Hammer needs Support 8; the Lakota, URAL and Dune Buggy are cheaper and the armed Little Bird and Kodiak Flatbed dearer; air-vehicle kills give 250 XP and cheap supply sales 1 XP; the church roof is fixed; voice recovers after a failed join; DLSS Frame Generation toggles live; the server browser has Community and Official tabs with text search; community servers pay 5% extra until about 19 September; and cash exploits get a timed ban plus a reset to zero. Each of those has a page or a section on this site with the source line.
The pre-launch devlogs and what they committed to
Six of the twenty-six posts are devlogs, and each fixed a position that later posts can be checked against. 'Evolving the King of the Hill Mod' (19 Feb) committed to the Arma KOTH lineage. 'Early Access & Beyond' (7 Apr) committed to a metagame — Black Market & Vault, Player Skills & Challenge System — built 'throughout Early Access'. 'Tactical Depth & Teamplay' (21 May) committed to 'real-world ballistics, audio and flight models' and 'every decision affects YOUR account balance'. 'Addressing Feedback' (16 Jun) drew the studio's line between arcade and realism — 'This isn't just about Killcam' — and said that line would hold 'throughout Early Access & Beyond'. 'Level Design & Performance' (16 Jul) committed to performance across hardware and described reference-gathering 'firsthand in Georgia'. The 11 August pre-order post committed to the three monetisation rules and to refunds. This hub exists partly to hold those commitments next to the patches that follow them.
What BULKHEAD says is next
Patch 0.11 lists six 'upcoming features… not yet ready but… in the pipeline': community server favouriting, tiered priority queues for community servers, a Message of the Day prompt, improved warmup activities, disabling AFK kicking during seeding, and team switching controls. It adds that these 'don't affect the content we're working on for Season 2'. The Steam Early Access Q&A gives the longer view — more maps, weapons and vehicles including fighter jets, deeper progression, a seasonal metagame — over an Early Access period of 'around 1 to 2 years'. And PCGamesN's summary of BULKHEAD's own '10 Reasons NOT to Buy' is that there will not be 'regular content drops' on top of the launch roster of 37 weapons, 27 vehicles and three maps.
The Early Access hub covers the roadmap and the price plan; this hub will carry the next patch when it is posted.
Every page in this section
- WARDOGS beta
WARDOGS beta explained: the NDA pre-alpha, the 21–23 August 2026 closed beta for pre-orders, Closed Beta 02 as a scale test of servers, Twitch Drops, DLC and the login queue, the 5–6 September open beta, the 245,000-player beta peak, why there is no next beta, and why beta-era guides give the wrong prices and levels.
- WARDOGS patch 0.11
WARDOGS patch 0.11 in full: Community and Official server browsers, text search and persistent server IDs, the one-hour maintenance on 14 September 2026 in fourteen time zones, the week-long 5% community-server cash bonus, more Asian capacity, GPU crash and cash exploit fixes, BULKHEAD's economy-abuse penalties, and the six upcoming features.
- WARDOGS Season 1 changelog
The WARDOGS Season 1 changelog of 9 September 2026, organised and charted: XP per level 6–50, fourteen price changes (FOB $7,500, Artillery Tank $500,000), eighteen unlock moves (Heavy Tank Driver 35, Artillery Career 90), Lakota and turret changes, voice fixes, DLSS and shadow changes, thirteen crash fixes, the church-roof exploit, and BULKHEAD's reasoning.
Questions people ask
- Where are the official WARDOGS patch notes?
- On the game's Steam news feed, posted by BULKHEAD. Every post since 9 February 2026 is in the table above.
- What was the latest WARDOGS patch?
- Patch 0.11, announced 12 September 2026 and delivered during maintenance on 14 September at 08:00 UTC.
- When is the next WARDOGS update?
- No date has been announced. Patch 0.11 lists six upcoming features 'in the pipeline' and mentions Season 2 content in development.
- What did the Season 1 changelog change?
- XP per level from 6 upward, fourteen prices, eighteen unlock levels, helicopter and tank handling, voice reliability, and thirteen performance and crash fixes — see the Season 1 changelog page.
- How long was the 14 September maintenance?
- 'Approximately 1 hour', starting 08:00 UTC (01:00 PDT, 04:00 EDT, 09:00 BST, 10:00 CEST, 17:00 JST).
- Does BULKHEAD post patch notes before or after a patch?
- Before, in both cases so far: the Season 1 notes preceded launch by a day and the 0.11 notes preceded deployment by two.
- How many official WARDOGS posts are there?
- Twenty-six on the Steam feed between 9 February and 12 September 2026, of which two are patches, one a hotfix, six devlogs and the rest milestones, playtest notices and events.
- Are there patch notes for the beta builds?
- Not as separate posts. The Season 1 changelog of 9 September 2026 describes what changed from the last beta to launch.
- Where is the Season 1 changelog?
- In the 9 September 2026 post 'Pre-Load Live & Season 1 Changelog' on the Steam feed; this hub's Season 1 page reproduces its numbers.
Sources & further reading
- Steam news feed — all BULKHEAD announcements for app 1867240, read 13 Sep 2026
- BULKHEAD — Scheduled Maintenance & Patch 0.11 (Steam, 12 Sep 2026)
- BULKHEAD — Pre-Load Live & Season 1 Changelog (Steam, 9 Sep 2026)
- BULKHEAD — Launch Stability Hotfix #1 (Steam, 10 Sep 2026)
- Steam store — Early Access Q&A, read 13 Sep 2026
- PCGamesN — Wardogs rebalances progression for launch (10 Sep 2026)
Read next
- WARDOGS patch 0.11
WARDOGS patch 0.11 in full: Community and Official server browsers, text search and persistent server IDs, the one-hour maintenance on 14 September 2026 in fourteen time zones, the week-long 5% community-server cash bonus, more Asian capacity, GPU crash and cash exploit fixes, BULKHEAD's economy-abuse penalties, and the six upcoming features.
- WARDOGS Season 1 changelog
The WARDOGS Season 1 changelog of 9 September 2026, organised and charted: XP per level 6–50, fourteen price changes (FOB $7,500, Artillery Tank $500,000), eighteen unlock moves (Heavy Tank Driver 35, Artillery Career 90), Lakota and turret changes, voice fixes, DLSS and shadow changes, thirteen crash fixes, the church-roof exploit, and BULKHEAD's reasoning.
- WARDOGS beta
WARDOGS beta explained: the NDA pre-alpha, the 21–23 August 2026 closed beta for pre-orders, Closed Beta 02 as a scale test of servers, Twitch Drops, DLC and the login queue, the 5–6 September open beta, the 245,000-player beta peak, why there is no next beta, and why beta-era guides give the wrong prices and levels.
- WARDOGS early access
WARDOGS early access explained from the Steam Q&A and BULKHEAD's posts: fully playable now, 1–2 years planned, price to rise from $39.99 toward $59.99, jets and a seasonal metagame coming, no battle pass ever, consoles in 2028, no Linux yet. Hub for the release date, price, system requirements, console, crashing and servers pages.
- WARDOGS guide
WARDOGS guide hub: how the Control Zone and Hot Zone score, how the $10,000 cash loop and six progression tracks work, and links to nine guides — first match, money, towers, mortar, FOB, classes, vehicles, settings and achievements — each traced to BULKHEAD's patch notes and the official wiki.
- WARDOGS servers
WARDOGS servers explained: official servers with no filters, community servers hosted through QONZER, BisectHosting and xREALM, the Community/Official browser split, text search and persistent IDs from patch 0.11, the week-long 5% cash bonus, extra Asian capacity, the 14 September maintenance, and how the launch-day login queue broke and was fixed.
Back to the WARDOGS Playbook home page.

Sukie · Editor
Sukie runs WARDOGS Playbook. She edits every page on the site, checks each figure against BULKHEAD's Steam posts, the store listing and the sources named on the page before it goes up, and rewrites anything a patch note contradicts. The focus is narrow on purpose: what the game actually does, with the source attached.
About this site · How pages are checked · Last updated September 13, 2026
WARDOGS Playbook is an unofficial fan site. It is not affiliated with, endorsed by or associated with BULKHEAD Limited (developer) and Team17 (publisher). Game names, images and trademarks belong to their owners.