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WARDOGS vehicles: the 27 at launch, the four Season 2 added, every published price and unlock level, and what the changelog says about flying

WARDOGS vehicles are where the cash system bites hardest. Since Season 2, the Little Bird with miniguns costs $125,000 to unlock and $12,000 every time you buy it; a Havoc is $28,000 a purchase; the SPH-2 artillery needs Driver level 31 and $350,000. PCGamesN's report on the Season 1 notes puts the launch roster at 27 vehicles across three maps, and Season 2 added four more. But the only vehicle statistics anyone has published are prices, unlock levels and destroy rewards — no speeds, no armour, no seat counts — so that is what this page lists.

Everything below comes from the Season 1 changelog (9 September 2026), the Season 2 patch notes (14 October 2026, read 16 October), BULKHEAD's Steam posts and store text, the official wiki's short Vehicles and Gameplay pages, and PCGamesN's launch-week guides. Where a vehicle is named without numbers, the numbers are not public.

What the sources say vehicles are for

The wiki's Gameplay page: 'Vehicles form an important part of WARDOGS' combined-arms gameplay. Players can purchase vehicles as part of their loadouts and use them to transport players, engage opposing teams, or support their team.' The Steam description gives the three archetypes — 'ferry supplies to teammates by helicopter', 'tear your way through towns in heavily armoured tanks', 'man an artillery tank and rain down destruction'. And the money system pays for transport directly: 'transporting friendly players' is on the wiki's list of cash-earning actions, and PCGamesN adds that passengers' assists after drop-off pay the driver a bonus and that players can tip.

Squads get vehicle features too. BULKHEAD's FAQ: squadding up 'provides additional UI, communication tools, and vehicle locking for better coordination', and the wiki notes 'access to squad voice communication and vehicle-related features'. So a squad can lock its $50,000 helicopter to its own members — the sources do not describe how.

Search interest — 'wardogs huey', 'wardogs humvee', 'wardogs kodiak', 'wardogs lakota', 'wardogs ural', 'wardogs z20' — maps almost exactly onto the changelog's names, which is a sign that players are learning the roster from the same document.

A Little Bird helicopter in WARDOGS flying toward the camera with soldiers seated on its external benches, over pine-covered hills
The Little Bird — $50,000 with miniguns on the Pilot track after Season 1, or the Supporter Pack's 'Taxi' camo for the transport version. Image: BULKHEAD press kit, © BULKHEAD Limited.
  • Transport: taxi fares, passenger-assist bonuses, tips, the mobile spawn point (PCGamesN).
  • Combat: Humvee with minigun (Driver 30), Heavy Tank (Driver 35), Artillery Tank (Career 90).
  • Logistics: Kodiak Flatbed, URAL Covered, supply crates — the FOB's three supply types travel by vehicle.

Every vehicle price and unlock level BULKHEAD has published

The Season 1 changelog lists price changes and unlock-level changes. The table merges both. A dash means the changelog did not mention that value — not that it is zero.

VehicleTrackPrice now (was)Unlock now (was)
Little Bird with minigunsPilot$50,000 ($25,000)—
Z20 LakotaPilot$35,000 ($50,000)—
Small armoured supply crate (vehicle-carried)Pilot$10,000 ($5,000)—
URALDriver$35,000 ($50,000)3 (4)
URAL CoveredDriver—18 (30)
URAL AttackDriver—25 (40)
Dune BuggyDriver$25,000 ($35,000)8 (10)
Kodiak AssaultDriver—6 (8)
Kodiak FlatbedDriver$35,000 ($15,000)10 (2)
Large Supply CrateDriver—16 (20)
Humvee with minigunDriver—30 (35)
Heavy TankDriver—35 (Career 35)
Artillery TankCareer$500,000 ($400,000)90 (55)
Music Tape H (vehicle item)Driver$2,500 ($5,000)23 (Pilot 28)
Vehicle prices and unlock levels from the Season 1 changelog (BULKHEAD, Steam, 9 September 2026). Only vehicles the changelog names appear; 27 exist at launch per PCGamesN.

Season 2: vehicle prices, unlock levels and destroy rewards

The Season 2 patch notes are much more detailed than the Season 1 changelog. They separate the one-time unlock cost from the vendor price you pay per purchase, and they list a destroy reward for every vehicle variant, which is what the enemy earns for killing it. That also explains the table above: the '$50,000 Little Bird with miniguns' from Season 1 is the unlock cost, which the Season 2 notes raise to $125,000.

Vehicle names changed between the two documents. The Season 2 notes use model names (L2A6, SPH-2, Ural Defender), not the Season 1 descriptions. The SPH-2's old entry, WARDOG level 90 at $500,000, is the same level and price as the Season 1 'Artillery Tank', and the Ural Defender's old levels (18, and 25 for the M249 version) match 'URAL Covered' and 'URAL Attack'. We point out those matches but don't merge the rows, because BULKHEAD doesn't say they are the same vehicle.

The direction of the changes is clear. Almost every armed vehicle got dearer to buy (the L2A6 from $14,000 to $22,000, the Havoc from $18,000 to $28,000), the new T-72B3 undercuts the L2A6 at $16,000, and destroy rewards now depend on the variant: 'armed variants are worth far more than unarmed ones', and an Attack Vehicle's reward grows with the kills it gets. A dash means the notes don't give that value.

VehicleTrack and levelUnlock costVendor priceDestroy reward
Wolf-110 (new)Driver 8$50,000$2,200$450
Wolf-110 [M2 Browning] (new)Driver 16$125,000$7,800$3,900
T-72B3 (new)Driver 20$250,000$16,000$8,000
Flakpanzer Gepard (new)Driver 25$300,000$14,000$7,000
L2A6——$22,000 ($14,000)$11,000 ($14,000)
SPH-2Driver 31 (WARDOG 90)$350,000 ($500,000)—$8,000 ($14,000)
Little Bird AH-6M [Miniguns]Pilot 8 (4)$125,000 ($50,000)$12,000 ($7,000)$6,000
Little Bird AH-6R [Rockets]——$18,800 ($12,500)$9,400
MH-6———$1,250 ($3,125)
Z20 Lakota [Miniguns]—$85,000 ($75,000)$15,000 ($8,000)$7,500
Z20 Lakota———$1,500 ($3,700)
Havoc—$650,000 ($500,000)$28,000 ($18,000)$14,000 ($18,000)
HumveeDriver 14 (15)$75,000 ($25,000)—$600 ($1,500)
Humvee [M249]Driver 24 (20)—$8,500 ($3,750)$4,250
Humvee [Minigun]——$10,000 ($4,500)$5,000
Kodiak [M249]——$6,750 ($3,750)$3,400
Kodiak (default / pickup)———$500 / $600 ($1,250)
Ural DefenderDriver 15 (18)—$7,200 ($6,000)$3,600
Ural Defender [M249]Driver 22 (25)$100,000 ($125,000)$9,500 ($6,750)$4,750
Ural (default)———$1,000 ($2,500)
Dune BuggyDriver 9 (8)——$300 ($750)
Bobcat———$100 ($250)
Vehicle unlock costs, vendor prices and destroy rewards in Season 2, from BULKHEAD's 'Season 02 Patch Notes' (Steam, 14 October 2026); read 16 October 2026. Season 1 values in brackets.

Transport pays: the taxi, the spawn point and the tip

Transport is the one vehicle role every source agrees pays. The wiki lists 'transporting friendly players' among cash actions; the Steam description's example is 'transporting friendlies to the zone'; and PCGamesN spells out the mechanics: 'Ferrying people to and from the zone earns you a decent chunk of change, and any assists your passengers get after you drop them off award you bonus cash… Players can tip you if they enjoyed the journey, rewarding good driving or piloting skills.' Progressing 'the Driver or Pilot progression tree' lets you 'ferry more and more passengers' — the guide's words, which imply seat counts rise with the vehicle tier, though no source lists seats.

The mobile spawn point is the transport role's endgame: drive it into the zone, park it somewhere safe — ideally inside a FOB — and collect 'a decent wedge of cash' on arrival plus more for every spawn. The Supporter Pack's 'Littlebird Helicopter Taxi Camo' is BULKHEAD's own acknowledgement that the taxi pilot is a recognised job.

A WARDOGS helicopter silhouetted against the sunset over forested hills
Image: BULKHEAD press kit, © BULKHEAD Limited.

Helicopters: what changed and what the community is asking

Three changelog lines concern flight. 'Z20 Lakota balance pass, and a fix for sluggish pitch.' 'Helicopter input damping now applies to every input device.' 'Brought the Z20 Lakota chase camera rotation rattle down by 6 dB.' The Lakota also got cheaper, from $50,000 to $35,000, while the armed Little Bird doubled to $50,000 — read together, BULKHEAD made the transport helicopter more accessible and the gunship less so.

The Steam guides list on 13 September had two flight guides trending — 'how to fly helicopters' and 'How to FLY in Wardogs' — and search data shows 'wardogs best helicopter controls', 'how to land helicopter' and 'joystick support' as live questions. BULKHEAD's May 2026 devlog claims 'real-world… flight models'; the Season 1 note that damping 'applies to every input device' implies controllers and possibly sticks are recognised, though no official input list exists. We cannot give control bindings from a source, so we do not.

Ground vehicles: the Driver ladder

The changelog says Driver 'has been rejigged to give a satisfying escalation through attack vehicles', and the unlock order shows it: URAL (3), Kodiak Assault (6), Dune Buggy (8), Kodiak Flatbed (10), Large Supply Crate (16), URAL Covered (18), Music Tape H (23), URAL Attack (25), Humvee with minigun (30), Heavy Tank (35). Transport first, then logistics, then armed trucks, then armour. Driver 35 is 500,000 XP on the Season 1 curve.

Two Driver vehicles do jobs beyond fighting. The Kodiak Flatbed and URAL Covered are the supply carriers implied by the FOB's three supply types, and PCGamesN's mobile-spawn method — 'drive the mobile spawn point to a safe location inside the zone' for cash on arrival and per spawn — refers to an APC the guide does not name. Which vehicle is the spawn point is not stated in any source we have.

A main battle tank rolling down a muddy road past WARDOGS infantry sheltering behind a wall
Armour is the top of the Driver ladder: Heavy Tank at Driver 35. Image: BULKHEAD press kit, © BULKHEAD Limited.

Tanks, artillery and the top 5%

The Heavy Tank moved from Career 35 to Driver 35 — same number, different ledger, so a player must drive to earn it. The Artillery Tank moved from Career 55 to Career 90 and from $400,000 to $500,000. BULKHEAD's explanation is the 'big ticket items' paragraph: median players reach level 20 in 20–25 hours; 'those wanting the big ticket items, the top 5%, will need to grind.' Two related changelog fixes: 'Fixed a DPI issue affecting tank aiming' and 'Vehicle turrets now have a maximum operator rotation speed', the latter a deliberate nerf to how fast a gunner can traverse.

For most players in September 2026, indirect fire means the FOB mortar (Support level 8) rather than the Artillery Tank. The mortar guide covers it.

Vehicle upkeep: repair, refuel, and the base

Vehicles are not fire-and-forget. The wiki's FOB list includes 'Vehicle repair facilities' and 'Vehicle refueling facilities', and its supply list includes 'Fuel Supplies' as one of the three types a base consumes. A team running helicopters and trucks needs a base with both bays and a pilot or driver keeping fuel supplies stocked — the same logistics loop that pays the supplier when teammates buy from a crate. The FOB guide has the full list.

Patch 0.11 added one more vehicle-adjacent fact: 'More GPU crashes addressed' sits next to 'Various cash exploits have been fixed', and the Season 1 notes fixed 'a crash when firing a weapon whose owner had left' — if a vehicle gunner leaving mid-burst was crashing your client, that is the line.

Vehicle rules from the enforcement policy

Two lines in wardogs.com's enforcement policy touch vehicles indirectly. 'Deliberately exploiting bugs, glitches or unintended behaviour for advantage, including damage, movement, spawn and progression exploits' covers vehicle clipping and spawn-vehicle abuse; and team killing has a cash consequence visible in a launch-week Reddit post titled '-250 team kill assist' — a number we cite as a player report, not a published rule, because no source documents the team-kill penalty. Squad vehicle locking (BULKHEAD FAQ) is the sanctioned way to stop a teammate taking your $50,000 helicopter.

What is not published

The wiki's Vehicles page was a stub on 14 September 2026 — a category page with no entries. The 27-vehicle count is PCGamesN's, and the names we have come from the changelog and BULKHEAD's marketing (the Supporter Pack's 'Littlebird Helicopter Taxi Camo' confirms a transport Little Bird; the press kit's screenshots show a Humvee, a main battle tank and Little Birds). Search terms like 'wardogs huey', 'wardogs jets' and 'wardogs humvee' are real questions: the Steam Early Access Q&A says 'new vehicle types including fighter jets' are planned, not present; a Huey is not named in any source; the Humvee with minigun is Driver 30.

When BULKHEAD or the wiki publishes speeds, seats, armour or health, these tables will grow. Until then, the Season 1 and Season 2 tables above are the entire public dataset.

Season 2 (patch notes 14 October 2026, live 15 October as update 0.2.0) added the Wolf-110 light transport, the Wolf-110 [M2 Browning], the T-72B3 main battle tank ('slower than the L2A6, but cheaper and slightly more fuel-efficient') and the Flakpanzer Gepard anti-air vehicle. Their prices, unlock levels and destroy rewards are in the Season 2 table above, and the WARDOGS Season 2 page covers the rest of the update.

Questions people ask

How many vehicles are in WARDOGS?
27 at launch, per PCGamesN's 10 September 2026 report on the Season 1 notes. BULKHEAD has not published a list.
What new vehicles are in WARDOGS Season 2?
The Wolf-110 ($2,200), the Wolf-110 [M2 Browning] ($7,800), the T-72B3 tank ($16,000) and the Flakpanzer Gepard anti-air vehicle ($14,000), unlocked on the Driver track at levels 8, 16, 20 and 25.
How much is a helicopter in WARDOGS?
Since Season 2, the Little Bird AH-6M with miniguns costs $125,000 to unlock at Pilot level 8 and $12,000 per purchase; the Z20 Lakota with miniguns is $15,000 per purchase; the Havoc is $28,000.
What level is the Heavy Tank?
Driver level 35.
How much is the Artillery Tank (SPH-2)?
In Season 1 it was $500,000 at Career level 90. Season 2 moved the SPH-2, which had that same level and price, to Driver level 31 at $350,000 to unlock.
Are there jets in WARDOGS?
Not yet. The Steam Early Access Q&A lists 'fighter jets' among planned additions.
Can I lock my vehicle to my squad?
BULKHEAD says squadding up provides 'vehicle locking'; the mechanism is not described.
Do vehicles need fuel?
The wiki lists fuel supplies and FOB refuelling facilities, so yes; consumption rates are not published.
Is there a free vehicle?
PCGamesN notes cars spawn at the beginning of a match that new players can use before buying one.
Does WARDOGS support a joystick or HOTAS for helicopters?
No official input list exists. The changelog says helicopter input damping 'applies to every input device'.
Which vehicle is the mobile spawn point?
PCGamesN describes driving 'the mobile spawn point' (an APC) into the zone for cash; no source names the vehicle.
Can vehicles be repaired?
Yes — the wiki lists vehicle repair and refuelling facilities among FOB constructions.

Sources & further reading

Read next

  • WARDOGS guide

    WARDOGS guide hub: how the Control Zone and Hot Zone score, how the $10,000 cash loop and six progression tracks work, and links to nine guides — first match, money, towers, mortar, FOB, classes, vehicles, settings and achievements — each traced to BULKHEAD's patch notes and the official wiki.

  • WARDOGS classes

    WARDOGS classes explained: roles are set by your loadout, not a class menu, and XP flows into six tracks — Career, Medic, Support, Recon, Pilot, Driver. Full Season 1 XP bands (level 6 to 50), every unlock level the changelog lists (Heavy Tank Driver 35, Artillery Career 90, Large Hammer Support 8), and what BULKHEAD said about the grind.

  • WARDOGS money

    WARDOGS money explained from the sources: the paid actions on the wiki, PCGamesN's six earning methods (zone time, building, taxi, mobile spawn, supply crates, looting), the Hot Zone double-cash rule, every Season 1 price change charted, the 5% community-server bonus, and BULKHEAD's ban policy for cash exploits.

  • WARDOGS FOB

    WARDOGS FOB guide from the sources: the Forward Operating Base is $7,500 after Season 1 (was $2,500), holds mortars, Talon anti-air, CIWS, Switchblade launchers, repair and refuel bays and drill rigs, and runs on building, ammo and fuel supplies. Hammers, placement near towers and the Hot Zone, and how building pays Support XP and cash.

  • WARDOGS mortar

    WARDOGS mortar guide from the sources: it needs the Large Hammer (Support level 8 after Season 1), building supplies at a FOB, and ammo supplies to keep firing; you aim by heading and range with no map overlay, WASD for coarse and mouse for fine. Prices, the changelog's loadout-slot change, and what nobody has published yet.

  • WARDOGS Season 2

    WARDOGS Season 2 went live 15 October 2026 as update 0.2.0. Prices and unlock levels for the four new weapons and four vehicles, the damage and armour changes, faster XP, and what the notes say about the Wager Vendor.

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Sukie, editor of WARDOGS Playbook

Sukie · Editor

Sukie runs WARDOGS Playbook. She edits every page on the site, checks each figure against BULKHEAD's Steam posts, the store listing and the sources named on the page before it goes up, and rewrites anything a patch note contradicts. The focus is narrow on purpose: what the game actually does, with the source attached.

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