Guide
WARDOGS vehicles: the 27 at launch, the 14 with published prices or unlock levels, and what the changelog says about flying
WARDOGS vehicles are where the cash system bites hardest. A Little Bird with miniguns is $50,000; an Artillery Tank is $500,000 and needs Career level 90; a Z20 Lakota flown into a tree is $35,000 gone. PCGamesN's report on the Season 1 notes puts the launch roster at 27 vehicles across three maps, and BULKHEAD's own material shows helicopters, tanks, trucks, buggies, Humvees and APCs. But the only vehicle statistics anyone has published are prices and unlock levels — no speeds, no armour, no seat counts — so that is what this page lists.
Everything below comes from the Season 1 changelog (9 September 2026), BULKHEAD's Steam posts and store text, the official wiki's short Vehicles and Gameplay pages, and PCGamesN's launch-week guides. Where a vehicle is named without numbers, the numbers are not public.
What the sources say vehicles are for
The wiki's Gameplay page: 'Vehicles form an important part of WARDOGS' combined-arms gameplay. Players can purchase vehicles as part of their loadouts and use them to transport players, engage opposing teams, or support their team.' The Steam description gives the three archetypes — 'ferry supplies to teammates by helicopter', 'tear your way through towns in heavily armoured tanks', 'man an artillery tank and rain down destruction'. And the money system pays for transport directly: 'transporting friendly players' is on the wiki's list of cash-earning actions, and PCGamesN adds that passengers' assists after drop-off pay the driver a bonus and that players can tip.
Squads get vehicle features too. BULKHEAD's FAQ: squadding up 'provides additional UI, communication tools, and vehicle locking for better coordination', and the wiki notes 'access to squad voice communication and vehicle-related features'. So a squad can lock its $50,000 helicopter to its own members — the sources do not describe how.
Search interest — 'wardogs huey', 'wardogs humvee', 'wardogs kodiak', 'wardogs lakota', 'wardogs ural', 'wardogs z20' — maps almost exactly onto the changelog's names, which is a sign that players are learning the roster from the same document.

- Transport: taxi fares, passenger-assist bonuses, tips, the mobile spawn point (PCGamesN).
- Combat: Humvee with minigun (Driver 30), Heavy Tank (Driver 35), Artillery Tank (Career 90).
- Logistics: Kodiak Flatbed, URAL Covered, supply crates — the FOB's three supply types travel by vehicle.
Every vehicle price and unlock level BULKHEAD has published
The Season 1 changelog lists price changes and unlock-level changes. The table merges both. A dash means the changelog did not mention that value — not that it is zero.
| Vehicle | Track | Price now (was) | Unlock now (was) |
|---|---|---|---|
| Little Bird with miniguns | Pilot | $50,000 ($25,000) | — |
| Z20 Lakota | Pilot | $35,000 ($50,000) | — |
| Small armoured supply crate (vehicle-carried) | Pilot | $10,000 ($5,000) | — |
| URAL | Driver | $35,000 ($50,000) | 3 (4) |
| URAL Covered | Driver | — | 18 (30) |
| URAL Attack | Driver | — | 25 (40) |
| Dune Buggy | Driver | $25,000 ($35,000) | 8 (10) |
| Kodiak Assault | Driver | — | 6 (8) |
| Kodiak Flatbed | Driver | $35,000 ($15,000) | 10 (2) |
| Large Supply Crate | Driver | — | 16 (20) |
| Humvee with minigun | Driver | — | 30 (35) |
| Heavy Tank | Driver | — | 35 (Career 35) |
| Artillery Tank | Career | $500,000 ($400,000) | 90 (55) |
| Music Tape H (vehicle item) | Driver | $2,500 ($5,000) | 23 (Pilot 28) |
Transport pays: the taxi, the spawn point and the tip
Transport is the one vehicle role every source agrees pays. The wiki lists 'transporting friendly players' among cash actions; the Steam description's example is 'transporting friendlies to the zone'; and PCGamesN spells out the mechanics: 'Ferrying people to and from the zone earns you a decent chunk of change, and any assists your passengers get after you drop them off award you bonus cash… Players can tip you if they enjoyed the journey, rewarding good driving or piloting skills.' Progressing 'the Driver or Pilot progression tree' lets you 'ferry more and more passengers' — the guide's words, which imply seat counts rise with the vehicle tier, though no source lists seats.
The mobile spawn point is the transport role's endgame: drive it into the zone, park it somewhere safe — ideally inside a FOB — and collect 'a decent wedge of cash' on arrival plus more for every spawn. The Supporter Pack's 'Littlebird Helicopter Taxi Camo' is BULKHEAD's own acknowledgement that the taxi pilot is a recognised job.

Helicopters: what changed and what the community is asking
Three changelog lines concern flight. 'Z20 Lakota balance pass, and a fix for sluggish pitch.' 'Helicopter input damping now applies to every input device.' 'Brought the Z20 Lakota chase camera rotation rattle down by 6 dB.' The Lakota also got cheaper, from $50,000 to $35,000, while the armed Little Bird doubled to $50,000 — read together, BULKHEAD made the transport helicopter more accessible and the gunship less so.
The Steam guides list on 13 September had two flight guides trending — 'how to fly helicopters' and 'How to FLY in Wardogs' — and search data shows 'wardogs best helicopter controls', 'how to land helicopter' and 'joystick support' as live questions. BULKHEAD's May 2026 devlog claims 'real-world… flight models'; the Season 1 note that damping 'applies to every input device' implies controllers and possibly sticks are recognised, though no official input list exists. We cannot give control bindings from a source, so we do not.
Ground vehicles: the Driver ladder
The changelog says Driver 'has been rejigged to give a satisfying escalation through attack vehicles', and the unlock order shows it: URAL (3), Kodiak Assault (6), Dune Buggy (8), Kodiak Flatbed (10), Large Supply Crate (16), URAL Covered (18), Music Tape H (23), URAL Attack (25), Humvee with minigun (30), Heavy Tank (35). Transport first, then logistics, then armed trucks, then armour. Driver 35 is 500,000 XP on the Season 1 curve.
Two Driver vehicles do jobs beyond fighting. The Kodiak Flatbed and URAL Covered are the supply carriers implied by the FOB's three supply types, and PCGamesN's mobile-spawn method — 'drive the mobile spawn point to a safe location inside the zone' for cash on arrival and per spawn — refers to an APC the guide does not name. Which vehicle is the spawn point is not stated in any source we have.

Tanks, artillery and the top 5%
The Heavy Tank moved from Career 35 to Driver 35 — same number, different ledger, so a player must drive to earn it. The Artillery Tank moved from Career 55 to Career 90 and from $400,000 to $500,000. BULKHEAD's explanation is the 'big ticket items' paragraph: median players reach level 20 in 20–25 hours; 'those wanting the big ticket items, the top 5%, will need to grind.' Two related changelog fixes: 'Fixed a DPI issue affecting tank aiming' and 'Vehicle turrets now have a maximum operator rotation speed', the latter a deliberate nerf to how fast a gunner can traverse.
For most players in September 2026, indirect fire means the FOB mortar (Support level 8) rather than the Artillery Tank. The mortar guide covers it.
Vehicle upkeep: repair, refuel, and the base
Vehicles are not fire-and-forget. The wiki's FOB list includes 'Vehicle repair facilities' and 'Vehicle refueling facilities', and its supply list includes 'Fuel Supplies' as one of the three types a base consumes. A team running helicopters and trucks needs a base with both bays and a pilot or driver keeping fuel supplies stocked — the same logistics loop that pays the supplier when teammates buy from a crate. The FOB guide has the full list.
Patch 0.11 added one more vehicle-adjacent fact: 'More GPU crashes addressed' sits next to 'Various cash exploits have been fixed', and the Season 1 notes fixed 'a crash when firing a weapon whose owner had left' — if a vehicle gunner leaving mid-burst was crashing your client, that is the line.
Vehicle rules from the enforcement policy
Two lines in wardogs.com's enforcement policy touch vehicles indirectly. 'Deliberately exploiting bugs, glitches or unintended behaviour for advantage, including damage, movement, spawn and progression exploits' covers vehicle clipping and spawn-vehicle abuse; and team killing has a cash consequence visible in a launch-week Reddit post titled '-250 team kill assist' — a number we cite as a player report, not a published rule, because no source documents the team-kill penalty. Squad vehicle locking (BULKHEAD FAQ) is the sanctioned way to stop a teammate taking your $50,000 helicopter.
What is not published
The wiki's Vehicles page was a stub on 14 September 2026 — a category page with no entries. The 27-vehicle count is PCGamesN's, and the names we have come from the changelog and BULKHEAD's marketing (the Supporter Pack's 'Littlebird Helicopter Taxi Camo' confirms a transport Little Bird; the press kit's screenshots show a Humvee, a main battle tank and Little Birds). Search terms like 'wardogs huey', 'wardogs jets' and 'wardogs humvee' are real questions: the Steam Early Access Q&A says 'new vehicle types including fighter jets' are planned, not present; a Huey is not named in any source; the Humvee with minigun is Driver 30.
When BULKHEAD or the wiki publishes speeds, seats, armour or health, this table will grow. Until then, the 14 rows above are the entire public dataset.
Questions people ask
- How many vehicles are in WARDOGS?
- 27 at launch, per PCGamesN's 10 September 2026 report on the Season 1 notes. BULKHEAD has not published a list.
- How much is a helicopter in WARDOGS?
- The Little Bird with miniguns is $50,000 and the Z20 Lakota $35,000 on the Pilot track after Season 1.
- What level is the Heavy Tank?
- Driver level 35.
- How much is the Artillery Tank?
- $500,000 at Career level 90.
- Are there jets in WARDOGS?
- Not yet. The Steam Early Access Q&A lists 'fighter jets' among planned additions.
- Can I lock my vehicle to my squad?
- BULKHEAD says squadding up provides 'vehicle locking'; the mechanism is not described.
- Do vehicles need fuel?
- The wiki lists fuel supplies and FOB refuelling facilities, so yes; consumption rates are not published.
- Is there a free vehicle?
- PCGamesN notes cars spawn at the beginning of a match that new players can use before buying one.
- Does WARDOGS support a joystick or HOTAS for helicopters?
- No official input list exists. The changelog says helicopter input damping 'applies to every input device'.
- Which vehicle is the mobile spawn point?
- PCGamesN describes driving 'the mobile spawn point' (an APC) into the zone for cash; no source names the vehicle.
- Can vehicles be repaired?
- Yes — the wiki lists vehicle repair and refuelling facilities among FOB constructions.
Sources & further reading
- BULKHEAD — Pre-Load Live & Season 1 Changelog (Steam, 9 Sep 2026)
- PCGamesN — Wardogs rebalances progression for launch (10 Sep 2026)
- PCGamesN — How to make Wardogs money fast (11 Sep 2026)
- WARDOGS Wiki — Gameplay and Game Mechanics (CC BY-SA), read 14 Sep 2026
- BULKHEAD — TOP QUESTIONS (Steam, 18 Feb 2026)
- Steam store — WARDOGS, Early Access Q&A and Supporter Pack, read 13 Sep 2026
- BULKHEAD — Scheduled Maintenance & Patch 0.11 (Steam, 12 Sep 2026)
- Steam Community — WARDOGS guides listing (trending), read 13 Sep 2026
Read next
- WARDOGS guide
WARDOGS guide hub: how the Control Zone and Hot Zone score, how the $10,000 cash loop and six progression tracks work, and links to nine guides — first match, money, towers, mortar, FOB, classes, vehicles, settings and achievements — each traced to BULKHEAD's patch notes and the official wiki.
- WARDOGS classes
WARDOGS classes explained: roles are set by your loadout, not a class menu, and XP flows into six tracks — Career, Medic, Support, Recon, Pilot, Driver. Full Season 1 XP bands (level 6 to 50), every unlock level the changelog lists (Heavy Tank Driver 35, Artillery Career 90, Large Hammer Support 8), and what BULKHEAD said about the grind.
- WARDOGS money
WARDOGS money explained from the sources: the paid actions on the wiki, PCGamesN's six earning methods (zone time, building, taxi, mobile spawn, supply crates, looting), the Hot Zone double-cash rule, every Season 1 price change charted, the 5% community-server bonus, and BULKHEAD's ban policy for cash exploits.
- WARDOGS FOB
WARDOGS FOB guide from the sources: the Forward Operating Base is $7,500 after Season 1 (was $2,500), holds mortars, Talon anti-air, CIWS, Switchblade launchers, repair and refuel bays and drill rigs, and runs on building, ammo and fuel supplies. Hammers, placement near towers and the Hot Zone, and how building pays Support XP and cash.
- WARDOGS mortar
WARDOGS mortar guide from the sources: it needs the Large Hammer (Support level 8 after Season 1), building supplies at a FOB, and ammo supplies to keep firing; you aim by heading and range with no map overlay, WASD for coarse and mouse for fine. Prices, the changelog's loadout-slot change, and what nobody has published yet.
- WARDOGS Season 1 changelog
The WARDOGS Season 1 changelog of 9 September 2026, organised and charted: XP per level 6–50, fourteen price changes (FOB $7,500, Artillery Tank $500,000), eighteen unlock moves (Heavy Tank Driver 35, Artillery Career 90), Lakota and turret changes, voice fixes, DLSS and shadow changes, thirteen crash fixes, the church-roof exploit, and BULKHEAD's reasoning.
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Sukie · Editor
Sukie runs WARDOGS Playbook. She edits every page on the site, checks each figure against BULKHEAD's Steam posts, the store listing and the sources named on the page before it goes up, and rewrites anything a patch note contradicts. The focus is narrow on purpose: what the game actually does, with the source attached.
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